61 lines
3.0 KiB
Markdown
61 lines
3.0 KiB
Markdown
# GEBS - the Good Enough Build System
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GEBS is a reiteration of my previous build system "MIBS" (or MIni Build System). It takes some inspiration from
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[Tsoding's](https://twitch.tv/tsoding) [nobuild](https://github.com/tsoding/nobuild) and later on [nob.h](https://github.com/tsoding/nob.h).
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The key difference is the way GEBS is implemented on the inside, which makes it more powerful and extensible than nob.h.
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GEBS also includes a bunch of extra helper macros, which turn C into a language more akin to Go or Zig, but more on that later.
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## So what makes GEBS different?
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### Allocators
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So one thing I've noticed is that nob.h is used alongside of [arena](https://github.com/tsoding/arena). If you look into the implementation
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you can see some things, which are somewhat redundant like \`arena_sprintf()\` or \`arena_da_append()\`, \`arena_sb_append_cstr()\` and so on...
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First of all, why is an arena library managing string builders and dynamic arrays? In my opinion it should be the other way around.
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A string builder should rather accept a generic allocator interface, which it can then utilize to get it's memory. In GEBS this is done
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via a \`Gebs_Allocator\` interface.
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\`\`\`c
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typedef struct {
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void *(*malloc)(void *self, size_t size);
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void (*free)(void *self, void *memory);
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void *(*realloc)(void *self, void *memory, size_t prev_size, size_t new_size);
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} Gebs_Allocator;
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// Wrapper macros
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#define gebs_malloc(alloc, size) ((alloc)->malloc((void *)(alloc), (size)))
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#define gebs_free(alloc, memory) ((alloc)->free((void *)(alloc), (memory)))
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#define gebs_realloc(alloc, memory, prev_size, new_size) \
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((alloc)->realloc((void *)(alloc), (memory), (prev_size), (new_size)))
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\`\`\`
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We then can implement an allocator that conforms to this interface and it will work with any dynamic structure.
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This is my version of the \`XXX_da_append()\` macro:
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\`\`\`c
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#define gebs_list_append_alloc(alloc, list, item) \\
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do { \\
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if ((list)->items == nil) { \\
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(list)->capacity = 1; \\
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(list)->items = gebs_malloc((alloc), \\
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sizeof(*(list)->items) * (list)->capacity); \\
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} else { \\
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if ((list)->count == (list)->capacity) { \\
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size_t __prev_capacity = (list)->capacity; \\
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(list)->capacity *= 2; \\
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(list)->items = gebs_realloc((alloc), (list)->items, \\
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sizeof(*(list)->items) * __prev_capacity, \\
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sizeof(*(list)->items) * (list)->capacity); \\
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} \\
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} \\
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(list)->items[(list)->count++] = (item); \\
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} while(0)
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#define gebs_list_append(list, item) \\
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gebs_list_append_alloc(&gebs_default_allocator, (list), (item))
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\`\`\`
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This way a dynamic list can work with any kind of allocator - the default libc allocator, an arena or literally anything else.
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We're not tied to the libc allocator and then have to implement the same macro of all other allocators.
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