# GEBS - the Good Enough Build System GEBS is a reiteration of my previous build system "MIBS" (or MIni Build System). It takes some inspiration from [Tsoding's](https://twitch.tv/tsoding) [nobuild](https://github.com/tsoding/nobuild) and later on [nob.h](https://github.com/tsoding/nob.h). The key difference is the way GEBS is implemented on the inside, which makes it more powerful and extensible than nob.h. GEBS also includes a bunch of extra helper macros, which turn C into a language more akin to Go or Zig, but more on that later. ## So what makes GEBS different? ### Allocators So one thing I've noticed is that nob.h is used alongside of [arena](https://github.com/tsoding/arena). If you look into the implementation you can see some things, which are somewhat redundant like \`arena_sprintf()\` or \`arena_da_append()\`, \`arena_sb_append_cstr()\` and so on... First of all, why is an arena library managing string builders and dynamic arrays? In my opinion it should be the other way around. A string builder should rather accept a generic allocator interface, which it can then utilize to get it's memory. In GEBS this is done via a \`Gebs_Allocator\` interface. \`\`\`c typedef struct { void *(*malloc)(void *self, size_t size); void (*free)(void *self, void *memory); void *(*realloc)(void *self, void *memory, size_t prev_size, size_t new_size); } Gebs_Allocator; // Wrapper macros #define gebs_malloc(alloc, size) ((alloc)->malloc((void *)(alloc), (size))) #define gebs_free(alloc, memory) ((alloc)->free((void *)(alloc), (memory))) #define gebs_realloc(alloc, memory, prev_size, new_size) \ ((alloc)->realloc((void *)(alloc), (memory), (prev_size), (new_size))) \`\`\` We then can implement an allocator that conforms to this interface and it will work with any dynamic structure. This is my version of the \`XXX_da_append()\` macro: \`\`\`c #define gebs_list_append_alloc(alloc, list, item) \\ do { \\ if ((list)->items == nil) { \\ (list)->capacity = 1; \\ (list)->items = gebs_malloc((alloc), \\ sizeof(*(list)->items) * (list)->capacity); \\ } else { \\ if ((list)->count == (list)->capacity) { \\ size_t __prev_capacity = (list)->capacity; \\ (list)->capacity *= 2; \\ (list)->items = gebs_realloc((alloc), (list)->items, \\ sizeof(*(list)->items) * __prev_capacity, \\ sizeof(*(list)->items) * (list)->capacity); \\ } \\ } \\ (list)->items[(list)->count++] = (item); \\ } while(0) #define gebs_list_append(list, item) \\ gebs_list_append_alloc(&gebs_default_allocator, (list), (item)) \`\`\` This way a dynamic list can work with any kind of allocator - the default libc allocator, an arena or literally anything else. We're not tied to the libc allocator and then have to implement the same macro of all other allocators.