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Overview of processes in MOP3
What is a process?
A process is a structure defined to represent an internal state of a user application's environment. This includes the necessary stacks, code, data and other resources. A process (usually) has it's own address, but in certain circumstances may share it with another process.
Only processes vs. processes-threads model
Overview
MOP3 doesn't have a process-thread separation. Ususally in operating systems you'd have a "process", which consists of multiple worker threads. For eg. a single-threaded application is a process, which consists of one worker. In MOP3 we do things a little differently. We only have processes, but some processes may work within the same pool of (generally speaking) "resources", such as a shared address space, shared memory allocations, mutexes and so on. An application then consists of not threads, but processes, which are loosely tied together via shared data.
Processes-threads model diagram
Only processes model diagram
Scheduling
MOP3 uses a round-robin based scheduler. For now priorities are left unimplemented, ie. every processes has equal priority, but this may change in the future.
A good explaination of round-robin scheduling can be found on the OSDev wiki: the article

