/* SPDX-License-Identifier: BSD-2-Clause */ /* Copyright (C) 2022-2026 Mintsuki and contributors. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifdef __cplusplus #error "Please do not compile Flanterm as C++ code! Flanterm should be compiled as C99 or newer." #endif #ifndef __STDC_VERSION__ #error "Flanterm must be compiled as C99 or newer." #endif #if defined(_MSC_VER) #define ALWAYS_INLINE __forceinline #elif defined(__GNUC__) || defined(__clang__) #define ALWAYS_INLINE __attribute__ ((always_inline)) inline #else #define ALWAYS_INLINE inline #endif #include #include #include #ifndef FLANTERM_IN_FLANTERM #define FLANTERM_IN_FLANTERM #endif #include "../flanterm.h" #include "fb.h" void* memset (void*, int, size_t); void* memcpy (void*, const void*, size_t); #ifndef FLANTERM_FB_DISABLE_BUMP_ALLOC #ifndef FLANTERM_FB_BUMP_ALLOC_POOL_SIZE #define FLANTERM_FB_BUMP_ALLOC_POOL_SIZE 873000 #define FLANTERM_FB_WIDTH_LIMIT 1920 #define FLANTERM_FB_HEIGHT_LIMIT 1200 #endif static uint8_t bump_alloc_pool[FLANTERM_FB_BUMP_ALLOC_POOL_SIZE]; static size_t bump_alloc_ptr = 0; static bool bump_alloc_base_offset_added = false; static void* bump_alloc (size_t s) { if (!bump_alloc_base_offset_added) { if ((uintptr_t)bump_alloc_pool & 0xf) { bump_alloc_ptr += 0x10 - ((uintptr_t)bump_alloc_pool & 0xf); } bump_alloc_base_offset_added = true; } if ((s & 0xf) != 0) { s += 0x10; s &= ~(size_t)0xf; } size_t next_ptr = bump_alloc_ptr + s; if (next_ptr > FLANTERM_FB_BUMP_ALLOC_POOL_SIZE) { return NULL; } void* ret = &bump_alloc_pool[bump_alloc_ptr]; bump_alloc_ptr = next_ptr; return ret; } static bool bump_allocated_instance = false; #endif // Builtin font originally taken from: // https://github.com/viler-int10h/vga-text-mode-fonts/raw/master/FONTS/PC-OTHER/TOSH-SAT.F16 static const uint8_t builtin_font[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x42, 0x81, 0x81, 0xa5, 0xa5, 0x81, 0x81, 0xa5, 0x99, 0x81, 0x42, 0x3c, 0x00, 0x00, 0x00, 0x3c, 0x7e, 0xff, 0xff, 0xdb, 0xdb, 0xff, 0xff, 0xdb, 0xe7, 0xff, 0x7e, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6c, 0xfe, 0xfe, 0xfe, 0x7c, 0x7c, 0x38, 0x38, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 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0x38, 0x6c, 0x0c, 0x18, 0x30, 0x60, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; static ALWAYS_INLINE uint32_t convert_colour (struct flanterm_context* _ctx, uint32_t colour) { struct flanterm_fb_context* ctx = (void*)_ctx; uint32_t r = (colour >> 16) & 0xff; uint32_t g = (colour >> 8) & 0xff; uint32_t b = colour & 0xff; uint32_t ret = (r << ctx->red_mask_shift) | (g << ctx->green_mask_shift) | (b << ctx->blue_mask_shift); if (ctx->red_mask_size > 8) { ret |= (r >> (16 - ctx->red_mask_size)) << (ctx->red_mask_shift + 8); } if (ctx->green_mask_size > 8) { ret |= (g >> (16 - ctx->green_mask_size)) << (ctx->green_mask_shift + 8); } if (ctx->blue_mask_size > 8) { ret |= (b >> (16 - ctx->blue_mask_size)) << (ctx->blue_mask_shift + 8); } return ret; } static void flanterm_fb_save_state (struct flanterm_context* _ctx) { struct flanterm_fb_context* ctx = (void*)_ctx; ctx->saved_state_text_fg = ctx->text_fg; ctx->saved_state_text_bg = ctx->text_bg; ctx->saved_state_cursor_x = ctx->cursor_x; ctx->saved_state_cursor_y = ctx->cursor_y; } static void flanterm_fb_restore_state (struct flanterm_context* _ctx) { struct flanterm_fb_context* ctx = (void*)_ctx; ctx->text_fg = ctx->saved_state_text_fg; ctx->text_bg = ctx->saved_state_text_bg; ctx->cursor_x = ctx->saved_state_cursor_x; ctx->cursor_y = ctx->saved_state_cursor_y; } static void flanterm_fb_swap_palette (struct flanterm_context* _ctx) { struct flanterm_fb_context* ctx = (void*)_ctx; uint32_t tmp = ctx->text_bg; ctx->text_bg = ctx->text_fg; ctx->text_fg = tmp; if (ctx->text_fg == 0xffffffff) { ctx->text_fg = ctx->default_bg; } if (ctx->text_bg == ctx->default_bg) { ctx->text_bg = 0xffffffff; } } static void plot_char_scaled_canvas (struct flanterm_context* _ctx, struct flanterm_fb_char* c, size_t x, size_t y) { struct flanterm_fb_context* ctx = (void*)_ctx; if (x >= _ctx->cols || y >= _ctx->rows) { return; } x = ctx->offset_x + x * ctx->glyph_width; y = ctx->offset_y + y * ctx->glyph_height; bool* glyph = &ctx->font_bool[c->c * ctx->font_height * ctx->font_width]; volatile uint32_t* dest; int outer_stride, inner_stride; switch (ctx->rotation) { default: case FLANTERM_FB_ROTATE_0: dest = ctx->framebuffer + x + y * (ctx->pitch / 4); outer_stride = ctx->pitch / 4; inner_stride = 1; break; case FLANTERM_FB_ROTATE_90: dest = ctx->framebuffer + (ctx->height - 1 - y) + x * (ctx->pitch / 4); outer_stride = -1; inner_stride = ctx->pitch / 4; break; case FLANTERM_FB_ROTATE_180: dest = ctx->framebuffer + (ctx->width - 1 - x) + (ctx->height - 1 - y) * (ctx->pitch / 4); outer_stride = -(ctx->pitch / 4); inner_stride = -1; break; case FLANTERM_FB_ROTATE_270: dest = ctx->framebuffer + y + (ctx->width - 1 - x) * (ctx->pitch / 4); outer_stride = 1; inner_stride = -(ctx->pitch / 4); break; } // naming: fx,fy for font coordinates, gx,gy for glyph coordinates for (size_t gy = 0; gy < ctx->glyph_height; gy++) { uint8_t fy = gy / ctx->font_scale_y; volatile uint32_t* fb_line = dest; uint32_t* canvas_line = ctx->canvas + x + (y + gy) * ctx->width; bool* glyph_pointer = glyph + (fy * ctx->font_width); for (size_t fx = 0; fx < ctx->font_width; fx++) { for (size_t i = 0; i < ctx->font_scale_x; i++) { size_t gx = ctx->font_scale_x * fx + i; uint32_t bg = c->bg == 0xffffffff ? canvas_line[gx] : c->bg; uint32_t fg = c->fg == 0xffffffff ? canvas_line[gx] : c->fg; *fb_line = *glyph_pointer ? fg : bg; fb_line += inner_stride; } glyph_pointer++; } dest += outer_stride; } } static void plot_char_scaled_uncanvas (struct flanterm_context* _ctx, struct flanterm_fb_char* c, size_t x, size_t y) { struct flanterm_fb_context* ctx = (void*)_ctx; if (x >= _ctx->cols || y >= _ctx->rows) { return; } uint32_t default_bg = ctx->default_bg; uint32_t bg = c->bg == 0xffffffff ? default_bg : c->bg; uint32_t fg = c->fg == 0xffffffff ? ctx->default_fg : c->fg; x = ctx->offset_x + x * ctx->glyph_width; y = ctx->offset_y + y * ctx->glyph_height; bool* glyph = &ctx->font_bool[c->c * ctx->font_height * ctx->font_width]; volatile uint32_t* dest; int outer_stride, inner_stride; switch (ctx->rotation) { default: case FLANTERM_FB_ROTATE_0: dest = ctx->framebuffer + x + y * (ctx->pitch / 4); outer_stride = ctx->pitch / 4; inner_stride = 1; break; case FLANTERM_FB_ROTATE_90: dest = ctx->framebuffer + (ctx->height - 1 - y) + x * (ctx->pitch / 4); outer_stride = -1; inner_stride = ctx->pitch / 4; break; case FLANTERM_FB_ROTATE_180: dest = ctx->framebuffer + (ctx->width - 1 - x) + (ctx->height - 1 - y) * (ctx->pitch / 4); outer_stride = -(ctx->pitch / 4); inner_stride = -1; break; case FLANTERM_FB_ROTATE_270: dest = ctx->framebuffer + y + (ctx->width - 1 - x) * (ctx->pitch / 4); outer_stride = 1; inner_stride = -(ctx->pitch / 4); break; } // naming: fx,fy for font coordinates, gx,gy for glyph coordinates for (size_t gy = 0; gy < ctx->glyph_height; gy++) { uint8_t fy = gy / ctx->font_scale_y; volatile uint32_t* fb_line = dest; bool* glyph_pointer = glyph + (fy * ctx->font_width); for (size_t fx = 0; fx < ctx->font_width; fx++) { for (size_t i = 0; i < ctx->font_scale_x; i++) { *fb_line = *glyph_pointer ? fg : bg; fb_line += inner_stride; } glyph_pointer++; } dest += outer_stride; } } static void plot_char_unscaled_canvas (struct flanterm_context* _ctx, struct flanterm_fb_char* c, size_t x, size_t y) { struct flanterm_fb_context* ctx = (void*)_ctx; if (x >= _ctx->cols || y >= _ctx->rows) { return; } x = ctx->offset_x + x * ctx->glyph_width; y = ctx->offset_y + y * ctx->glyph_height; bool* glyph = &ctx->font_bool[c->c * ctx->font_height * ctx->font_width]; volatile uint32_t* dest; int outer_stride, inner_stride; switch (ctx->rotation) { default: case FLANTERM_FB_ROTATE_0: dest = ctx->framebuffer + x + y * (ctx->pitch / 4); outer_stride = ctx->pitch / 4; inner_stride = 1; break; case FLANTERM_FB_ROTATE_90: dest = ctx->framebuffer + (ctx->height - 1 - y) + x * (ctx->pitch / 4); outer_stride = -1; inner_stride = ctx->pitch / 4; break; case FLANTERM_FB_ROTATE_180: dest = ctx->framebuffer + (ctx->width - 1 - x) + (ctx->height - 1 - y) * (ctx->pitch / 4); outer_stride = -(ctx->pitch / 4); inner_stride = -1; break; case FLANTERM_FB_ROTATE_270: dest = ctx->framebuffer + y + (ctx->width - 1 - x) * (ctx->pitch / 4); outer_stride = 1; inner_stride = -(ctx->pitch / 4); break; } // naming: fx,fy for font coordinates, gx,gy for glyph coordinates for (size_t gy = 0; gy < ctx->glyph_height; gy++) { volatile uint32_t* fb_line = dest; uint32_t* canvas_line = ctx->canvas + x + (y + gy) * ctx->width; bool* glyph_pointer = glyph + (gy * ctx->font_width); for (size_t fx = 0; fx < ctx->font_width; fx++) { uint32_t bg = c->bg == 0xffffffff ? canvas_line[fx] : c->bg; uint32_t fg = c->fg == 0xffffffff ? canvas_line[fx] : c->fg; *fb_line = *(glyph_pointer++) ? fg : bg; fb_line += inner_stride; } dest += outer_stride; } } static void plot_char_unscaled_uncanvas (struct flanterm_context* _ctx, struct flanterm_fb_char* c, size_t x, size_t y) { struct flanterm_fb_context* ctx = (void*)_ctx; if (x >= _ctx->cols || y >= _ctx->rows) { return; } uint32_t default_bg = ctx->default_bg; uint32_t bg = c->bg == 0xffffffff ? default_bg : c->bg; uint32_t fg = c->fg == 0xffffffff ? ctx->default_fg : c->fg; x = ctx->offset_x + x * ctx->glyph_width; y = ctx->offset_y + y * ctx->glyph_height; bool* glyph = &ctx->font_bool[c->c * ctx->font_height * ctx->font_width]; volatile uint32_t* dest; int outer_stride, inner_stride; switch (ctx->rotation) { default: case FLANTERM_FB_ROTATE_0: dest = ctx->framebuffer + x + y * (ctx->pitch / 4); outer_stride = ctx->pitch / 4; inner_stride = 1; break; case FLANTERM_FB_ROTATE_90: dest = ctx->framebuffer + (ctx->height - 1 - y) + x * (ctx->pitch / 4); outer_stride = -1; inner_stride = ctx->pitch / 4; break; case FLANTERM_FB_ROTATE_180: dest = ctx->framebuffer + (ctx->width - 1 - x) + (ctx->height - 1 - y) * (ctx->pitch / 4); outer_stride = -(ctx->pitch / 4); inner_stride = -1; break; case FLANTERM_FB_ROTATE_270: dest = ctx->framebuffer + y + (ctx->width - 1 - x) * (ctx->pitch / 4); outer_stride = 1; inner_stride = -(ctx->pitch / 4); break; } // naming: fx,fy for font coordinates, gx,gy for glyph coordinates for (size_t gy = 0; gy < ctx->glyph_height; gy++) { volatile uint32_t* fb_line = dest; bool* glyph_pointer = glyph + (gy * ctx->font_width); for (size_t fx = 0; fx < ctx->font_width; fx++) { *fb_line = *(glyph_pointer++) ? fg : bg; fb_line += inner_stride; } dest += outer_stride; } } static inline bool compare_char (struct flanterm_fb_char* a, struct flanterm_fb_char* b) { return !(a->c != b->c || a->bg != b->bg || a->fg != b->fg); } static void push_to_queue (struct flanterm_context* _ctx, struct flanterm_fb_char* c, size_t x, size_t y) { struct flanterm_fb_context* ctx = (void*)_ctx; if (x >= _ctx->cols || y >= _ctx->rows) { return; } size_t i = y * _ctx->cols + x; struct flanterm_fb_queue_item* q = ctx->map[i]; if (q == NULL) { if (compare_char (&ctx->grid[i], c)) { return; } if (ctx->queue_i == _ctx->rows * _ctx->cols) { return; } q = &ctx->queue[ctx->queue_i++]; q->x = x; q->y = y; ctx->map[i] = q; } q->c = *c; } static void flanterm_fb_revscroll (struct flanterm_context* _ctx) { struct flanterm_fb_context* ctx = (void*)_ctx; size_t start = _ctx->scroll_top_margin * _ctx->cols; size_t end = (_ctx->scroll_bottom_margin - 1) * _ctx->cols; for (size_t i = end; i > start;) { i--; struct flanterm_fb_char* c; struct flanterm_fb_queue_item* q = ctx->map[i]; if (q != NULL) { c = &q->c; } else { c = &ctx->grid[i]; } push_to_queue (_ctx, c, (i + _ctx->cols) % _ctx->cols, (i + _ctx->cols) / _ctx->cols); } // Clear the first line of the screen. struct flanterm_fb_char empty; empty.c = ' '; empty.fg = ctx->text_fg; empty.bg = ctx->text_bg; for (size_t i = 0; i < _ctx->cols; i++) { push_to_queue (_ctx, &empty, i, _ctx->scroll_top_margin); } } static void flanterm_fb_scroll (struct flanterm_context* _ctx) { struct flanterm_fb_context* ctx = (void*)_ctx; for (size_t i = (_ctx->scroll_top_margin + 1) * _ctx->cols; i < _ctx->scroll_bottom_margin * _ctx->cols; i++) { struct flanterm_fb_char* c; struct flanterm_fb_queue_item* q = ctx->map[i]; if (q != NULL) { c = &q->c; } else { c = &ctx->grid[i]; } push_to_queue (_ctx, c, (i - _ctx->cols) % _ctx->cols, (i - _ctx->cols) / _ctx->cols); } // Clear the last line of the screen. struct flanterm_fb_char empty; empty.c = ' '; empty.fg = ctx->text_fg; empty.bg = ctx->text_bg; for (size_t i = 0; i < _ctx->cols; i++) { push_to_queue (_ctx, &empty, i, _ctx->scroll_bottom_margin - 1); } } static void flanterm_fb_clear (struct flanterm_context* _ctx, bool move) { struct flanterm_fb_context* ctx = (void*)_ctx; struct flanterm_fb_char empty; empty.c = ' '; empty.fg = ctx->text_fg; empty.bg = ctx->text_bg; for (size_t i = 0; i < _ctx->rows * _ctx->cols; i++) { push_to_queue (_ctx, &empty, i % _ctx->cols, i / _ctx->cols); } if (move) { ctx->cursor_x = 0; ctx->cursor_y = 0; } } static void flanterm_fb_set_cursor_pos (struct flanterm_context* _ctx, size_t x, size_t y) { struct flanterm_fb_context* ctx = (void*)_ctx; if (x >= _ctx->cols) { if (x > SIZE_MAX / 2) { x = 0; } else { x = _ctx->cols - 1; } } if (y >= _ctx->rows) { if (y > SIZE_MAX / 2) { y = 0; } else { y = _ctx->rows - 1; } } ctx->cursor_x = x; ctx->cursor_y = y; } static void flanterm_fb_get_cursor_pos (struct flanterm_context* _ctx, size_t* x, size_t* y) { struct flanterm_fb_context* ctx = (void*)_ctx; *x = ctx->cursor_x >= _ctx->cols ? _ctx->cols - 1 : ctx->cursor_x; *y = ctx->cursor_y >= _ctx->rows ? _ctx->rows - 1 : ctx->cursor_y; } static void flanterm_fb_move_character (struct flanterm_context* _ctx, size_t new_x, size_t new_y, size_t old_x, size_t old_y) { struct flanterm_fb_context* ctx = (void*)_ctx; if (old_x >= _ctx->cols || old_y >= _ctx->rows || new_x >= _ctx->cols || new_y >= _ctx->rows) { return; } size_t i = old_x + old_y * _ctx->cols; struct flanterm_fb_char* c; struct flanterm_fb_queue_item* q = ctx->map[i]; if (q != NULL) { c = &q->c; } else { c = &ctx->grid[i]; } push_to_queue (_ctx, c, new_x, new_y); } static void flanterm_fb_set_text_fg (struct flanterm_context* _ctx, size_t fg) { struct flanterm_fb_context* ctx = (void*)_ctx; ctx->text_fg = ctx->ansi_colours[fg]; } static void flanterm_fb_set_text_bg (struct flanterm_context* _ctx, size_t bg) { struct flanterm_fb_context* ctx = (void*)_ctx; ctx->text_bg = ctx->ansi_colours[bg]; } static void flanterm_fb_set_text_fg_bright (struct flanterm_context* _ctx, size_t fg) { struct flanterm_fb_context* ctx = (void*)_ctx; ctx->text_fg = ctx->ansi_bright_colours[fg]; } static void flanterm_fb_set_text_bg_bright (struct flanterm_context* _ctx, size_t bg) { struct flanterm_fb_context* ctx = (void*)_ctx; ctx->text_bg = ctx->ansi_bright_colours[bg]; } static void flanterm_fb_set_text_fg_rgb (struct flanterm_context* _ctx, uint32_t fg) { struct flanterm_fb_context* ctx = (void*)_ctx; ctx->text_fg = convert_colour (_ctx, fg); } static void flanterm_fb_set_text_bg_rgb (struct flanterm_context* _ctx, uint32_t bg) { struct flanterm_fb_context* ctx = (void*)_ctx; ctx->text_bg = convert_colour (_ctx, bg); } static void flanterm_fb_set_text_fg_default (struct flanterm_context* _ctx) { struct flanterm_fb_context* ctx = (void*)_ctx; ctx->text_fg = ctx->default_fg; } static void flanterm_fb_set_text_bg_default (struct flanterm_context* _ctx) { struct flanterm_fb_context* ctx = (void*)_ctx; ctx->text_bg = 0xffffffff; } static void flanterm_fb_set_text_fg_default_bright (struct flanterm_context* _ctx) { struct flanterm_fb_context* ctx = (void*)_ctx; ctx->text_fg = ctx->default_fg_bright; } static void flanterm_fb_set_text_bg_default_bright (struct flanterm_context* _ctx) { struct flanterm_fb_context* ctx = (void*)_ctx; ctx->text_bg = ctx->default_bg_bright; } static void draw_cursor (struct flanterm_context* _ctx) { struct flanterm_fb_context* ctx = (void*)_ctx; if (ctx->cursor_x >= _ctx->cols || ctx->cursor_y >= _ctx->rows) { return; } size_t i = ctx->cursor_x + ctx->cursor_y * _ctx->cols; struct flanterm_fb_char c; struct flanterm_fb_queue_item* q = ctx->map[i]; if (q != NULL) { c = q->c; } else { c = ctx->grid[i]; } uint32_t tmp = c.fg; c.fg = c.bg; c.bg = tmp; ctx->plot_char (_ctx, &c, ctx->cursor_x, ctx->cursor_y); if (q != NULL) { ctx->grid[i] = q->c; ctx->map[i] = NULL; } } static void flanterm_fb_double_buffer_flush (struct flanterm_context* _ctx) { struct flanterm_fb_context* ctx = (void*)_ctx; if (_ctx->cursor_enabled) { draw_cursor (_ctx); } for (size_t i = 0; i < ctx->queue_i; i++) { struct flanterm_fb_queue_item* q = &ctx->queue[i]; size_t offset = q->y * _ctx->cols + q->x; if (ctx->map[offset] == NULL) { continue; } ctx->plot_char (_ctx, &q->c, q->x, q->y); ctx->grid[offset] = q->c; ctx->map[offset] = NULL; } if ((ctx->old_cursor_x != ctx->cursor_x || ctx->old_cursor_y != ctx->cursor_y) || _ctx->cursor_enabled == false) { if (ctx->old_cursor_x < _ctx->cols && ctx->old_cursor_y < _ctx->rows) { ctx->plot_char (_ctx, &ctx->grid[ctx->old_cursor_x + ctx->old_cursor_y * _ctx->cols], ctx->old_cursor_x, ctx->old_cursor_y); } } ctx->old_cursor_x = ctx->cursor_x; ctx->old_cursor_y = ctx->cursor_y; ctx->queue_i = 0; if (ctx->flush_callback) { ctx->flush_callback (ctx->framebuffer, ctx->pitch * ctx->phys_height); } } static void flanterm_fb_raw_putchar (struct flanterm_context* _ctx, uint8_t c) { struct flanterm_fb_context* ctx = (void*)_ctx; if (ctx->cursor_x >= _ctx->cols) { if (_ctx->wrap_enabled && (ctx->cursor_y < _ctx->scroll_bottom_margin - 1 || _ctx->scroll_enabled)) { ctx->cursor_x = 0; ctx->cursor_y++; if (ctx->cursor_y == _ctx->scroll_bottom_margin) { ctx->cursor_y--; flanterm_fb_scroll (_ctx); } if (ctx->cursor_y >= _ctx->rows) { ctx->cursor_y = _ctx->rows - 1; } } else { ctx->cursor_x = _ctx->cols - 1; } } struct flanterm_fb_char ch; ch.c = c; ch.fg = ctx->text_fg; ch.bg = ctx->text_bg; push_to_queue (_ctx, &ch, ctx->cursor_x++, ctx->cursor_y); } static void flanterm_fb_full_refresh (struct flanterm_context* _ctx) { struct flanterm_fb_context* ctx = (void*)_ctx; uint32_t default_bg = ctx->default_bg; for (size_t y = 0; y < ctx->height; y++) { for (size_t x = 0; x < ctx->width; x++) { size_t px, py; switch (ctx->rotation) { default: case FLANTERM_FB_ROTATE_0: px = x; py = y; break; case FLANTERM_FB_ROTATE_90: px = ctx->height - 1 - y; py = x; break; case FLANTERM_FB_ROTATE_180: px = ctx->width - 1 - x; py = ctx->height - 1 - y; break; case FLANTERM_FB_ROTATE_270: px = y; py = ctx->width - 1 - x; break; } if (ctx->canvas != NULL) { ctx->framebuffer[py * (ctx->pitch / sizeof (uint32_t)) + px] = ctx->canvas[y * ctx->width + x]; } else { ctx->framebuffer[py * (ctx->pitch / sizeof (uint32_t)) + px] = default_bg; } } } for (size_t i = 0; i < (size_t)_ctx->rows * _ctx->cols; i++) { size_t x = i % _ctx->cols; size_t y = i / _ctx->cols; ctx->plot_char (_ctx, &ctx->grid[i], x, y); } if (_ctx->cursor_enabled) { draw_cursor (_ctx); } if (ctx->flush_callback) { ctx->flush_callback (ctx->framebuffer, ctx->pitch * ctx->phys_height); } } static void flanterm_fb_deinit (struct flanterm_context* _ctx, void (*_free) (void*, size_t)) { struct flanterm_fb_context* ctx = (void*)_ctx; if (_free == NULL) { #ifndef FLANTERM_FB_DISABLE_BUMP_ALLOC if (bump_allocated_instance == true) { bump_alloc_ptr = 0; bump_alloc_base_offset_added = false; bump_allocated_instance = false; } #endif return; } _free (ctx->font_bits, ctx->font_bits_size); _free (ctx->font_bool, ctx->font_bool_size); _free (ctx->grid, ctx->grid_size); _free (ctx->queue, ctx->queue_size); _free (ctx->map, ctx->map_size); if (ctx->canvas != NULL) { _free (ctx->canvas, ctx->canvas_size); } _free (ctx, sizeof (struct flanterm_fb_context)); } struct flanterm_context* flanterm_fb_init (void* (*_malloc) (size_t), void (*_free) (void*, size_t), uint32_t* framebuffer, size_t width, size_t height, size_t pitch, uint8_t red_mask_size, uint8_t red_mask_shift, uint8_t green_mask_size, uint8_t green_mask_shift, uint8_t blue_mask_size, uint8_t blue_mask_shift, uint32_t* canvas, uint32_t* ansi_colours, uint32_t* ansi_bright_colours, uint32_t* default_bg, uint32_t* default_fg, uint32_t* default_bg_bright, uint32_t* default_fg_bright, void* font, size_t font_width, size_t font_height, size_t font_spacing, size_t font_scale_x, size_t font_scale_y, size_t margin, int rotation) { size_t phys_height = height; if (rotation == FLANTERM_FB_ROTATE_90 || rotation == FLANTERM_FB_ROTATE_270) { size_t tmp = width; width = height; height = tmp; } if (font_scale_x == 0 || font_scale_y == 0) { font_scale_x = 1; font_scale_y = 1; if (width >= (1920 + 1920 / 3) && height >= (1080 + 1080 / 3)) { font_scale_x = 2; font_scale_y = 2; } if (width >= (3840 + 3840 / 3) && height >= (2160 + 2160 / 3)) { font_scale_x = 4; font_scale_y = 4; } } if (red_mask_size < 8 || red_mask_size != green_mask_size || red_mask_size != blue_mask_size) { return NULL; } if (_malloc == NULL) { #ifndef FLANTERM_FB_DISABLE_BUMP_ALLOC if (bump_allocated_instance == true) { return NULL; } _malloc = bump_alloc; // Limit terminal size if needed if (width > FLANTERM_FB_WIDTH_LIMIT || height > FLANTERM_FB_HEIGHT_LIMIT) { size_t width_limit = width > FLANTERM_FB_WIDTH_LIMIT ? FLANTERM_FB_WIDTH_LIMIT : width; size_t height_limit = height > FLANTERM_FB_HEIGHT_LIMIT ? FLANTERM_FB_HEIGHT_LIMIT : height; framebuffer = (uint32_t*)((uintptr_t)framebuffer + ((((height / 2) - (height_limit / 2)) * pitch) + (((width / 2) - (width_limit / 2)) * 4))); width = width_limit; height = height_limit; } // Force disable canvas canvas = NULL; #else return NULL; #endif } struct flanterm_fb_context* ctx = NULL; ctx = _malloc (sizeof (struct flanterm_fb_context)); if (ctx == NULL) { goto fail; } struct flanterm_context* _ctx = (void*)ctx; memset (ctx, 0, sizeof (struct flanterm_fb_context)); ctx->red_mask_size = red_mask_size; ctx->red_mask_shift = red_mask_shift + (red_mask_size - 8); ctx->green_mask_size = green_mask_size; ctx->green_mask_shift = green_mask_shift + (green_mask_size - 8); ctx->blue_mask_size = blue_mask_size; ctx->blue_mask_shift = blue_mask_shift + (blue_mask_size - 8); if (ansi_colours != NULL) { for (size_t i = 0; i < 8; i++) { ctx->ansi_colours[i] = convert_colour (_ctx, ansi_colours[i]); } } else { ctx->ansi_colours[0] = convert_colour (_ctx, 0x00000000); // black ctx->ansi_colours[1] = convert_colour (_ctx, 0x00aa0000); // red ctx->ansi_colours[2] = convert_colour (_ctx, 0x0000aa00); // green ctx->ansi_colours[3] = convert_colour (_ctx, 0x00aa5500); // brown ctx->ansi_colours[4] = convert_colour (_ctx, 0x000000aa); // blue ctx->ansi_colours[5] = convert_colour (_ctx, 0x00aa00aa); // magenta ctx->ansi_colours[6] = convert_colour (_ctx, 0x0000aaaa); // cyan ctx->ansi_colours[7] = convert_colour (_ctx, 0x00aaaaaa); // grey } if (ansi_bright_colours != NULL) { for (size_t i = 0; i < 8; i++) { ctx->ansi_bright_colours[i] = convert_colour (_ctx, ansi_bright_colours[i]); } } else { ctx->ansi_bright_colours[0] = convert_colour (_ctx, 0x00555555); // black ctx->ansi_bright_colours[1] = convert_colour (_ctx, 0x00ff5555); // red ctx->ansi_bright_colours[2] = convert_colour (_ctx, 0x0055ff55); // green ctx->ansi_bright_colours[3] = convert_colour (_ctx, 0x00ffff55); // brown ctx->ansi_bright_colours[4] = convert_colour (_ctx, 0x005555ff); // blue ctx->ansi_bright_colours[5] = convert_colour (_ctx, 0x00ff55ff); // magenta ctx->ansi_bright_colours[6] = convert_colour (_ctx, 0x0055ffff); // cyan ctx->ansi_bright_colours[7] = convert_colour (_ctx, 0x00ffffff); // grey } if (default_bg != NULL) { ctx->default_bg = convert_colour (_ctx, *default_bg); } else { ctx->default_bg = 0x00000000; // background (black) } if (default_fg != NULL) { ctx->default_fg = convert_colour (_ctx, *default_fg); } else { ctx->default_fg = convert_colour (_ctx, 0x00aaaaaa); // foreground (grey) } if (default_bg_bright != NULL) { ctx->default_bg_bright = convert_colour (_ctx, *default_bg_bright); } else { ctx->default_bg_bright = convert_colour (_ctx, 0x00555555); // background (black) } if (default_fg_bright != NULL) { ctx->default_fg_bright = convert_colour (_ctx, *default_fg_bright); } else { ctx->default_fg_bright = convert_colour (_ctx, 0x00ffffff); // foreground (grey) } ctx->text_fg = ctx->default_fg; ctx->text_bg = 0xffffffff; ctx->rotation = rotation; ctx->framebuffer = (void*)framebuffer; ctx->width = width; ctx->height = height; ctx->phys_height = phys_height; ctx->pitch = pitch; // VGA fonts are always one byte per scanline regardless of font_width #define FONT_BYTES (font_height * FLANTERM_FB_FONT_GLYPHS) if (font != NULL) { ctx->font_width = font_width; ctx->font_height = font_height; ctx->font_bits_size = FONT_BYTES; ctx->font_bits = _malloc (ctx->font_bits_size); if (ctx->font_bits == NULL) { goto fail; } memcpy (ctx->font_bits, font, ctx->font_bits_size); } else { ctx->font_width = font_width = 8; ctx->font_height = font_height = 16; ctx->font_bits_size = FONT_BYTES; font_spacing = 1; ctx->font_bits = _malloc (ctx->font_bits_size); if (ctx->font_bits == NULL) { goto fail; } memcpy (ctx->font_bits, builtin_font, ctx->font_bits_size); } #undef FONT_BYTES ctx->font_width += font_spacing; ctx->font_bool_size = FLANTERM_FB_FONT_GLYPHS * font_height * ctx->font_width * sizeof (bool); ctx->font_bool = _malloc (ctx->font_bool_size); if (ctx->font_bool == NULL) { goto fail; } for (size_t i = 0; i < FLANTERM_FB_FONT_GLYPHS; i++) { uint8_t* glyph = &ctx->font_bits[i * font_height]; for (size_t y = 0; y < font_height; y++) { // NOTE: the characters in VGA fonts are always one byte wide. // 9 dot wide fonts have 8 dots and one empty column, except // characters 0xC0-0xDF replicate column 9. for (size_t x = 0; x < 8; x++) { size_t offset = i * font_height * ctx->font_width + y * ctx->font_width + x; if ((glyph[y] & (0x80 >> x))) { ctx->font_bool[offset] = true; } else { ctx->font_bool[offset] = false; } } // fill columns above 8 like VGA Line Graphics Mode does for (size_t x = 8; x < ctx->font_width; x++) { size_t offset = i * font_height * ctx->font_width + y * ctx->font_width + x; if (i >= 0xc0 && i <= 0xdf) { ctx->font_bool[offset] = (glyph[y] & 1); } else { ctx->font_bool[offset] = false; } } } } ctx->font_scale_x = font_scale_x; ctx->font_scale_y = font_scale_y; ctx->glyph_width = ctx->font_width * font_scale_x; ctx->glyph_height = font_height * font_scale_y; _ctx->cols = (ctx->width - margin * 2) / ctx->glyph_width; _ctx->rows = (ctx->height - margin * 2) / ctx->glyph_height; ctx->offset_x = margin + ((ctx->width - margin * 2) % ctx->glyph_width) / 2; ctx->offset_y = margin + ((ctx->height - margin * 2) % ctx->glyph_height) / 2; ctx->grid_size = _ctx->rows * _ctx->cols * sizeof (struct flanterm_fb_char); ctx->grid = _malloc (ctx->grid_size); if (ctx->grid == NULL) { goto fail; } for (size_t i = 0; i < _ctx->rows * _ctx->cols; i++) { ctx->grid[i].c = ' '; ctx->grid[i].fg = ctx->text_fg; ctx->grid[i].bg = ctx->text_bg; } ctx->queue_size = _ctx->rows * _ctx->cols * sizeof (struct flanterm_fb_queue_item); ctx->queue = _malloc (ctx->queue_size); if (ctx->queue == NULL) { goto fail; } ctx->queue_i = 0; memset (ctx->queue, 0, ctx->queue_size); ctx->map_size = _ctx->rows * _ctx->cols * sizeof (struct flanterm_fb_queue_item*); ctx->map = _malloc (ctx->map_size); if (ctx->map == NULL) { goto fail; } memset (ctx->map, 0, ctx->map_size); if (canvas != NULL) { ctx->canvas_size = ctx->width * ctx->height * sizeof (uint32_t); ctx->canvas = _malloc (ctx->canvas_size); if (ctx->canvas == NULL) { goto fail; } for (size_t i = 0; i < ctx->width * ctx->height; i++) { ctx->canvas[i] = convert_colour (_ctx, canvas[i]); } } if (font_scale_x == 1 && font_scale_y == 1) { if (canvas == NULL) { ctx->plot_char = plot_char_unscaled_uncanvas; } else { ctx->plot_char = plot_char_unscaled_canvas; } } else { if (canvas == NULL) { ctx->plot_char = plot_char_scaled_uncanvas; } else { ctx->plot_char = plot_char_scaled_canvas; } } _ctx->raw_putchar = flanterm_fb_raw_putchar; _ctx->clear = flanterm_fb_clear; _ctx->set_cursor_pos = flanterm_fb_set_cursor_pos; _ctx->get_cursor_pos = flanterm_fb_get_cursor_pos; _ctx->set_text_fg = flanterm_fb_set_text_fg; _ctx->set_text_bg = flanterm_fb_set_text_bg; _ctx->set_text_fg_bright = flanterm_fb_set_text_fg_bright; _ctx->set_text_bg_bright = flanterm_fb_set_text_bg_bright; _ctx->set_text_fg_rgb = flanterm_fb_set_text_fg_rgb; _ctx->set_text_bg_rgb = flanterm_fb_set_text_bg_rgb; _ctx->set_text_fg_default = flanterm_fb_set_text_fg_default; _ctx->set_text_bg_default = flanterm_fb_set_text_bg_default; _ctx->set_text_fg_default_bright = flanterm_fb_set_text_fg_default_bright; _ctx->set_text_bg_default_bright = flanterm_fb_set_text_bg_default_bright; _ctx->move_character = flanterm_fb_move_character; _ctx->scroll = flanterm_fb_scroll; _ctx->revscroll = flanterm_fb_revscroll; _ctx->swap_palette = flanterm_fb_swap_palette; _ctx->save_state = flanterm_fb_save_state; _ctx->restore_state = flanterm_fb_restore_state; _ctx->double_buffer_flush = flanterm_fb_double_buffer_flush; _ctx->full_refresh = flanterm_fb_full_refresh; _ctx->deinit = flanterm_fb_deinit; flanterm_context_reinit (_ctx); flanterm_fb_full_refresh (_ctx); #ifndef FLANTERM_FB_DISABLE_BUMP_ALLOC if (_malloc == bump_alloc) { bump_allocated_instance = true; } #endif return _ctx; fail: if (ctx == NULL) { return NULL; } #ifndef FLANTERM_FB_DISABLE_BUMP_ALLOC if (_malloc == bump_alloc) { bump_alloc_ptr = 0; return NULL; } #endif if (_free == NULL) { return NULL; } if (ctx->canvas != NULL) { _free (ctx->canvas, ctx->canvas_size); } if (ctx->map != NULL) { _free (ctx->map, ctx->map_size); } if (ctx->queue != NULL) { _free (ctx->queue, ctx->queue_size); } if (ctx->grid != NULL) { _free (ctx->grid, ctx->grid_size); } if (ctx->font_bool != NULL) { _free (ctx->font_bool, ctx->font_bool_size); } if (ctx->font_bits != NULL) { _free (ctx->font_bits, ctx->font_bits_size); } if (ctx != NULL) { _free (ctx, sizeof (struct flanterm_fb_context)); } return NULL; } void flanterm_fb_set_flush_callback (struct flanterm_context* _ctx, void (*flush_callback) (volatile void* address, size_t length)) { struct flanterm_fb_context* ctx = (void*)_ctx; ctx->flush_callback = flush_callback; }